When considering the sound effects of touch and animation, we originally planned to use electronic and punk trigger sound effects as our touch and feedback sound effects. But Chris specifically pointed out that the “generated information” involved in our project should be representative content related to our daily life, which means that we should use familiar feedback sound effects as our touch sound effects. This will contribute to our core narrative and expression, allowing the audience to better understand the values and reflections conveyed by this project. So, in the end, we are considering the electronic, sci-fi, and power that sound effects should have, and the need for them to come from electronic devices that can be touched in daily life. We thought we could sample the excellent vibration feedback provided by the iPhone’s taptic engine. After sampling, we added electronic noise and impulse effects, and added room reverb to create the ambience of the virtual sound.