This is a further improvement of our real-time interaction system. In the second edition of the design, the major improvements focused on modularity. Redesigned the trigger module so that it can be inserted into any triggering environment, which is convenient for us to add multiple, random entity trigger buttons later and integrate them into the existing interaction system.
In addition, to facilitate us to design the projection and set the scene in different environments efficiently, I redesigned the projection mapping module, which can adapt to the irregularity correction of any scene and installation.
Supplement: I added some of our recorded sounds to it for testing and added a fade-in and fade-out effect to make the trigger feel better.